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Suspicious Stowaway (DBL-080) [Innistrad: Double Feature] Foil
Suspicious Stowaway (DBL-080) [Innistrad: Double Feature] Foil
Regular price
$5.24 CAD
Regular price
Sale price
$5.24 CAD
Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Jake Murray
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlLEGAL
CompetitivebrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhLEGAL
TlrSuspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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View full details![Suspicious Stowaway (DBL-080) [Innistrad: Double Feature] Foil](http://3mana.ca/cdn/shop/files/5305fc4a-30c6-4aaf-b98c-9a2d273014fc.png?v=1793502165&width=1445)
![Suspicious Stowaway (DBL-080) [Innistrad: Double Feature] Foil](http://3mana.ca/cdn/shop/files/5305fc4a-30c6-4aaf-b98c-9a2d273014fc_ddfe7e47-111e-47f9-b141-a25968b84337.png?v=1793502165&width=1445)